NEURAL RENDERING SYSTEMS TO PRODUCE HYPER-REALISTIC ARTISTIC VISUALS FOR MULTIMEDIA PRODUCTIONS
DOI:
https://doi.org/10.29121/shodhkosh.v7.i4s.2026.7508Keywords:
Neural Rendering, Neural Radiance Fields (NERF), Deep Generative Models, Volumetric Rendering, Multimedia Visual Production, Photorealistic Image SynthesisAbstract [English]
Neural rendering has been the disruptive technology in the creation of very realistic content of the visual multimedia production that the computer graphics and deep learning have substituted. This paper examines the neural rendering systems that can be trained to produce hyper-realistic artistic images through the acquisition of the complex representations of scenes based on multi-view image representations. The suggested architecture compiles the neural radiance field modeling, deep neural networks as well as volumetric rendering to reproduce detailed three-dimensional scenes as well as produce photorealistic images in new perspectives. Multi-view data acquisition, neural feature encoding, and radiance field estimation are the system architecture elements based on deep learning models that capture geometry, lighting, texture and color interaction within a scene. Experimental analysis of neural rendering methods has shown that they render visual fidelity, geometric consistency and rendering realism by a wide margin than the standard computer graphics pipelines. The quantitative investigation of the measures of the quality of rendering, such as the similarity index of the structure, the perceptual realism scores, and the reconstruction accuracy, reveals the significant progress of visual detail and scene modeling.
References
Dong, A. (2022). Technology-Driven Virtual Production: The Advantages and New Applications of Game Engines in the Film Industry. Revista FAMECOS, 29, e43370. https://doi.org/10.15448/1980-3729.2022.1.43370
Fair, J. (2023). Virtual Production and the Potential Impact on Regional Filmmaking: Where do we go from Here? DBS Business Review, 5, 51–58. https://doi.org/10.22375/dbr.v5i.89
Kang, W., Guo, L., Kuang, F., Lin, L., Luo, M., Yao, Z., Yang, X., Żelasko, P., and Povey, D. (2023). Fast and Parallel Decoding for Transducer. In Proceedings of the IEEE International Conference on Acoustics, Speech, and Signal Processing (ICASSP). https://doi.org/10.1109/ICASSP49357.2023.10094567
Karanjekar, N., Thute, A., Ninawe, A., Kawalkar, A., and Meshram, Y. (2025). A Review Design Analysis and Development of Drive Shaft for Automobile Application with Optimization After Design Includes Weight Reduction. International Journal of Trendy and Advanced Research in Mechanical Engineering, 14(1), 35–40. https://doi.org/10.65521/ijtarme.v14i1.517
Li, L., Zhu, W., and Hu, H. (2021). Multivisual Animation Character 3D Model Design Method Based on VR Technology. Complexity, 2021, Article 9988803. https://doi.org/10.1155/2021/9988803
Liang, P., Bommasani, R., Lee, T., Tsipras, D., Soylu, D., Yasunaga, M., Zhang, Y., Narayanan, D., Wu, Y., Kumar, A., et al. (2023). Holistic Evaluation of Language Models. Annals of the New York Academy of Sciences, 1525, 140–146. https://doi.org/10.1111/nyas.15007
Liao, W., Chu, X., and Wang, Y. (2024). TPO: Aligning Large Language Models with Multi-Branch and Multi-Step Preference Trees. arXiv.
Liu, Y., Xu, Z., Wang, G., Chen, K., Li, B., Tan, X., Li, J., He, L., and Zhao, S. (2021). DelightfulTTS: The Microsoft Speech Synthesis System for Blizzard Challenge 2021. In Proceedings of Blizzard Challenge 2021. https://doi.org/10.21437/Blizzard.2021-14
Montes-Romero, Á., Torres-González, A., Montagnuolo, M., Capitán, J., Metta, S., Negro, F., Messina, A., and Ollero, A. (2020). Director Tools for Autonomous Media Production with a Team of Drones. Applied Sciences, 10(4), 1494. https://doi.org/10.3390/app10041494
Priadko, O., and Sirenko, M. (2021). Virtual Production: A New Approach to Filmmaking. Bulletin of Kyiv National University of Culture and Arts, Series in Audiovisual Arts Production, 4, 52–58. https://doi.org/10.31866/2617-2674.4.1.2021.235079
Shen, K., Ju, Z., Tan, X., Liu, Y., Leng, Y., He, L., Qij, T., Shao, Z., and Bian, J. (2023). NaturalSpeech 2: Latent Diffusion Models are Natural and Zero-Shot Speech and Singing Synthesizers. arXiv.
Tan, X., Qin, T., Soong, F., and Liu, T.-Y. (2021). A Survey on Neural Speech Synthesis. arXiv.
Taylor, P. (2009). Text-to-Speech Synthesis. Cambridge University Press. https://doi.org/10.1017/CBO9780511816338
Vilchis, C., Perez-Guerrero, C., Mendez-Ruiz, M., and Gonzalez-Mendoza, M. (2023). A Survey on the Pipeline Evolution of Facial Capture and Tracking for Digital Humans. Multimedia Systems, 29, 1917–1940. https://doi.org/10.1007/s00530-023-01081-2
Walmsley, A. P., and Kersten, T. P. (2020). The Imperial Cathedral in Königslutter (Germany) as an Immersive Experience in Virtual Reality with Integrated 360° Panoramic Photography. Applied Sciences, 10(4), 1517. https://doi.org/10.3390/app10041517
Zhang, Y., Wang, W., Zhang, H., Li, H., Liu, C., and Du, X. (2022). Vibration Monitoring and Analysis of Strip Rolling Mill Based on the Digital Twin Model. International Journal of Advanced Manufacturing Technology, 122, 3667–3681. https://doi.org/10.1007/s00170-022-10098-2
Zhou, K., Sisman, B., Rana, R., Schuller, B. W., and Li, H. (2023). Speech Synthesis with Mixed Emotions. IEEE Transactions on Affective Computing, 14, 3120–3134. https://doi.org/10.1109/TAFFC.2022.3233324
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Mandeep Kaur, Dr. Mercy Paul Selvan, Barkha Bhardwaj, Simranjeet Nanda, Shanthi P, Ashutosh Kulkarni, Prasanna Kumar E

This work is licensed under a Creative Commons Attribution 4.0 International License.
With the licence CC-BY, authors retain the copyright, allowing anyone to download, reuse, re-print, modify, distribute, and/or copy their contribution. The work must be properly attributed to its author.
It is not necessary to ask for further permission from the author or journal board.
This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge.























