VIRTUAL ART SPACES AND MACHINE LEARNING CURATION

Authors

  • Poonam Kumari ,Assistant,Professor,School,of,Sciences,,Noida,international,University,203201
  • Prachi Rashmi Greater Noida, Uttar Pradesh 201306, India.
  • Subhash Chandra Assistant Professor, Department of Computer Science & Engineering(AIML), Noida Institute of Engineering and Technology, Greater Noida, Uttar Pradesh, India
  • Ankit Sachdeva Centre of Research Impact and Outcome, Chitkara University, Rajpura- 140417, Punjab, India
  • Dr. Raj Kumari Ghosh Associate Professor, Department of English, Arka Jain University, Jamshedpur, Jharkhand,India,
  • Harsimrat Kandhari Chitkara Centre for Research and Development, Chitkara University, Himachal Pradesh, Solan, 174103, India
  • Omkar Mahesh Manav Department of Engineering, Science and Humanities Vishwakarma Institute of Technology, Pune, Maharashtra, 411037 India

DOI:

https://doi.org/10.29121/shodhkosh.v6.i3s.2025.6802

Keywords:

Machine Learning Curation, Virtual Art Spaces, AI-Driven Exhibitions, Digital Curation Ethics, Immersive VR/AR Art Experiences

Abstract [English]

With the development of machine learning (ML), the concept of virtual space in art is becoming a reality, and it is changing the established curatorial procedures and altering the ways in which audiences experience art. This paper explores the dynamic overlap between ML-driven systems and immersive digital spaces to know how curatorial decision-making, experience of audiences, and interpretation of art is being redefined. The study presents findings of virtual galleries, online archives and interactive display sites based on qualitative and quantitative approaches to assessing how algorithms predict, classify and even create visual artworks. Specific focus is made on the recommendation engines, neural models of style analysis, and generative networks that help to come up with new forms of curators. Simultaneously, the paper examines virtual and augmented reality (VR/AR) as experiential models with a particular focus on how the designs of immersivity, interactivity, and international openness broaden the curatorial practice. These virtual spaces give the viewer a chance to engage more, allowing them to create their own paths in collections of art and disrupting traditional ideas of authorship and originality as well as interpretive power.

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Published

2025-12-20

How to Cite

Kumari, P., Rashmi, P., Chandra, S., Sachdeva, A., Ghosh, R. K., Kandhari, H., & Manav, O. M. (2025). VIRTUAL ART SPACES AND MACHINE LEARNING CURATION. ShodhKosh: Journal of Visual and Performing Arts, 6(3s), 72–81. https://doi.org/10.29121/shodhkosh.v6.i3s.2025.6802