AI-GENERATED VIRTUAL SCULPTURES AND THEIR EDUCATIONAL VALUE

Authors

  • Dr. Varalakshmi S Professor, Department of Management Studies, JAIN (Deemed-to-be University), Bengaluru, Karnataka, India
  • Siddharth Sriram Centre of Research Impact and Outcome, Chitkara University, Rajpura- 140417, Punjab, India
  • Avishi Mohta Assistant Professor, Department of Design, Vivekananda Global University, Jaipur, India
  • Ashu Katyal Chitkara Centre for Research and Development, Chitkara University, Himachal Pradesh, Solan, 174103, India
  • Mona Sharma Assistant Professor, School of Business Management, Noida International University 203201, India
  • Milind Patil Department of EandTC Engineering Vishwakarma Institute of Technology, Pune, Maharashtra, 411037, India

DOI:

https://doi.org/10.29121/shodhkosh.v6.i3s.2025.6784

Keywords:

AI-Generated Art, Virtual Sculpture, Art Education, Machine Learning Creativity, Immersive Learning Environments

Abstract [English]

Because of the rapid evolution of the sphere of artificial intelligence, the new direction of digital creativity has been introduced, namely, the production of the virtual sculptures made with the help of AI. These computing generated forms are generated through computational synthesis of machine learning, 3D modeling, and artistic experimentation and offer an individual with the distinct opportunities in the field of teaching art. The article is a study on the learning value of AI-generated virtual sculptures to establish their contribution to the learning process, stimulating creativity, and revaluating the role of digital technologies in the creation of art. The study examines the possibility of using artificial intelligence to create sculptures to aid in enhancement of engagement, perception, and skill-building within the academic environment using a case study, a survey, and a group interview with both students and teachers. The literature review puts the background of AI-generated art into context of the larger history of digital creativity, with the transition of the early algorithmic graphics to intelligent generative systems which are used in contemporary creative practices. Virtual sculptures are not merely visual or conceptual hints in learning environment as virtual sculptures may also be applied as an interactive learning experience where students may interact with shapes, explore form, and experiment with artistic ideas in the virtual worlds. These applications facilitate critical thinking, experimenting and the collaborative learning that improves the use of the old forms of sculpture to the new forms of technological literacy. According to the findings, AI-generated virtual sculptures can improve the learning process since it provides flexible and personalizable and creative learning tools. Students also state that they feel more motivated and are more confident in their creativity and teachers state that they are more involved and that the complicated artistic concepts are more open.

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Published

2025-12-20

How to Cite

S, V., Sriram, S., Mohta, A., Katyal, A., Sharma, M., & Patil, M. (2025). AI-GENERATED VIRTUAL SCULPTURES AND THEIR EDUCATIONAL VALUE. ShodhKosh: Journal of Visual and Performing Arts, 6(3s), 397–406. https://doi.org/10.29121/shodhkosh.v6.i3s.2025.6784