GAME-BASED VOCABULARY LEARNING TO KINDLE LEXICAL ACCESS AND VOCABULARY RETRIEVAL IN SECOND LANGUAGE LEARNING

Authors

  • B. William Dharma Raja Professor & Head, Department of Education, Manonmaniam Sundaranar University, Tirunelveli, Tamil Nadu, India – 627 012
  • D. Chandra Prabha Research Scholar (Reg. No - 18114011042010), Department of Education, Manonmaniam Sundaranar University, Tirunelveli, Tamil Nadu, India – 627 012

DOI:

https://doi.org/10.29121/shodhkosh.v4.i2.2023.5404

Keywords:

Game-Based Learning, Lexical Access, Game-Based Vocabulary Learning, English As a Second Language

Abstract [English]

Human beings communicate with others through a language in the form of words, which is stored in the mental lexicon. The stored lexical entries from the mental lexicon are retrieved through lexical access. In the case of learning English as a second language, children face a challenge with fluency, as their mental lexicon has a limited vocabulary size. Children often struggle to expand their academic vocabulary knowledge due to a lack of familiarity with the words in their daily usage. Lacking fluency and effective teaching methods daunt the English language learner's interest in learning novel vocabulary. To stimulate their interest, they need to be motivated through unique methods; one among them is game-based vocabulary learning.
This paper tries to put forward the importance and ways for increasing the accumulation of vocabulary in the mental lexicon and access the vocabulary glibly through game-based vocabulary learning while communicating in English as a second language.

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Published

2023-12-31

How to Cite

Dharma Raja, B. W., & Prabha, D. C. (2023). GAME-BASED VOCABULARY LEARNING TO KINDLE LEXICAL ACCESS AND VOCABULARY RETRIEVAL IN SECOND LANGUAGE LEARNING. ShodhKosh: Journal of Visual and Performing Arts, 4(2), 4563–4570. https://doi.org/10.29121/shodhkosh.v4.i2.2023.5404