A STUDY ON IMPACT OF VIRTUAL REALITY IN STIMULATING INDIAN STOCK MARKET EDUCATION

Authors

  • Dr. Neha Goel Vice Principal, Thakur Ramnarayan College of Arts and Commerce, Dahiser
  • Binu Nair Assistant Professor, Department of Accountancy, Shri M.D Shah Mahila College of Arts and Commerce, Malad

DOI:

https://doi.org/10.29121/shodhkosh.v5.i6.2024.4699

Keywords:

Virtual Reality (VR), Indian Stock Market, Stock Market Education, Investor Training

Abstract [English]

The incorporation of Virtual Reality (VR) and Augmented Reality (AR) technologies in simulating stock market environments has revolutionized investor training. This study examines the prospects of VR and AR tools to create immersive and interactive learning platforms for novice and seasoned investors. By simulating real-time market scenarios, these advancements facilitate experiential learning, enhance comprehension, and minimize the risks associated with direct market participation. The study outlines the current advancements in VR and AR, evaluates their effectiveness in financial education, and identifies challenges to their broader adoption. Recommendations for improving the application of these technologies are also provided. The research concludes by emphasizing the significance of these tools in transforming investor education and outlines future directions for continued exploration and development in this domain.

References

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Kolb, D. A. (1984). Experiential Learning: Experience as the Source of Learning and Development. Prentice Hall.

Miller, R. (2021). AR Applications in Financial Markets. Finance Technology Journal, 8(2), 123-135.

Smith, J. (2019). The Role of VR in Financial Education. Journal of Financial Training, 10(1), 34-49. DOI: https://doi.org/10.1016/j.mulfin.2019.02.004

Thompson, K. (2020). Innovations in Financial Literacy. Finance and Technology Review, 9(3), 56-78.

Williams, P. (2021). The Future of Learning with VR and AR. Journal of Digital Education, 11(2), 99-120.

https://economictimes.indiatimes.com/markets/stocks/news/learn-with-etmarkets-3d-trades-3d-gains-how-to-master-the-market-with-ar-vr/articleshow/115895893.cms?utm_source=contentofinterest&utm_medium=text&utm_campaign=cppst

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Published

2024-06-30

How to Cite

Goel, N., & Nair, B. (2024). A STUDY ON IMPACT OF VIRTUAL REALITY IN STIMULATING INDIAN STOCK MARKET EDUCATION. ShodhKosh: Journal of Visual and Performing Arts, 5(6), 1337–1342. https://doi.org/10.29121/shodhkosh.v5.i6.2024.4699