RELATION BETWEEN GRAPHIC DESIGN AND MYTHOLOGY
DOI:
https://doi.org/10.29121/shodhkosh.v5.i1.2024.1787Keywords:
Graphic, Design, Mahabharata, Ramayana, Greek, Japanese, Influence, Mythology, Visual, Visual NovelAbstract [English]
Graphic design plays a huge role in our lives, starting from logos to animations to comics. It is very hard for us to imagine a world without graphic design. Graphic design dates back to the prehistoric time of cave paintings and now as digital media. It is a part of visual communication which helps us to deliver a specific message to the target audience using art. Mythology is the ancient information that our older generations have been passing down to the next generation for us to understand our culture, belief, literature and world. Using Graphic design as a medium to enlighten people about our mythology is increasing and helps our younger generation to know about our culture better, but this also has its own set of disadvantages. This paper is a Systematic Literature Review (SLR) on how Mythology affects Graphic Design – Comics, Animations, Character Making etc and how these stories have been reimagined, retold in today's world. This analysis was started off with a sample of 100 papers which included books, research papers and articles out of which 20 papers were deemed eligible for the research. The aim of this paper was to find out how different mythologies have affected today’s graphic design. The findings of this review can help the future researchers to understand how mythology affects graphic design and vice-versa. The research was accomplished using the databases from Taylor and Francis, SAARC Culture etc. The review concludes with findings on aspects of mythology, graphic design, change in time and how the socio-economic prevalence has changed the way the stories and characters from mythology have been portrayed in today’s world and the way this change is received by the younger audience. Thorough research is required for going in depth on any topic for detailed aspects.
References
Abi-Fares, H. (2017) The Modern Arabic Book: Design as Agent of Cultural Progress
Alishusky, H. (2018). Illustrated Myth: Exploring Culture through Graphic Novels (Doctoral dissertation, Ohio University).
Bajpai, L. M. (2014). Patterning Storytelling: Oral Traditions and History in Modern Animation Media in India. SAARC Culture, 3.
Banerjee, A. (2019). Convergences of the Global and the Local: Graphic Narrative and Patua Art in Sita's Ramayana
COSTUME DESIGNIN FOR HOSPITALITY ESTABLISHMENTS STAFF ON THE BASIS OF ANALYSIS THE SLAVIC SNAKES ORNAMENTATION Artemenko, M.; Yakymchuk, O.; Yakymchuk, D. М.; Myrhorodska, N.; Zasornova, I.; Якимчук, Д. М.; Миргородська, Н. В.
Ding, Y. (2014, June). Relevant Exploration On The Application Of Chinese Traditional Culture Elements In The Graphic Design. In 3rd International Conference on Science and Social Research (ICSSR 2014) (pp. 1342-1345). Atlantis Press. DOI: https://doi.org/10.2991/icssr-14.2014.295
Fronk, J. (2016). Sequential religion: The history of religion in comic books & graphic novels (Doctoral dissertation, Fashion Institute of Technology, State University of New York).
Islamic Graphic Design Cover Book And The Correlation Of Consumer Interest A Case Study Of Solo Al-Qowan Publisher Ahmad Adib, Sigied Himawan Yudhanto
Jenkins, J. (2018). Poster Designer Paul Brühwiler and the Myth of Swiss Design. Pabru Essays.
Kerygma and Myth by Rudolf Bultmann and Five Critics
Krishnamurti, S. (2019). Weaving the story, pulling at the strings: Hindu mythology and feminist critique in two graphic novels by South Asian women. South Asian Popular Culture, 17(3), 283-301. DOI: https://doi.org/10.1080/14746689.2019.1669429
Latham, A. S. (2012). Comic Books vs. Greek Mythology: the Ultimate Crossover for the Classical Scholar.
Myths related to dentistry-An overview. S Priyanka, L Leelavath
Nolan, A. (2012). “A New Myth to Live By”: The Graphic Vision of Kathy Acker. Critique: Studies in Contemporary Fiction, 53(3), 201-213. DOI: https://doi.org/10.1080/00111611003728078
Pacifico, A. (2022). The Magic of Animation: A Global History of Animation and Comparative Analysis of Western and Eastern Historical Representations of Magic in Animation, Societal Perceptions of Magic, and Their Influences Upon One Another
Round, J. (2014). Gothic in Comics and Graphic Novels: A Critical Approach. McFarland.
Sanil, M. (2017). From Gods to superheroes: an analysis of Indian comics through a mythological lens. Continuum, 31(2), 285-295 DOI: https://doi.org/10.1080/10304312.2016.1257698
Pacifico, A. (2022). The Magic of Animation: A Global History of Animation and Comparative Analysis of Western and Eastern Historical Representations of Magic in Animation, Societal Perceptions of Magic, and Their Influences Upon One Another.
The origins of the world's mythologies. EJM Witzel
Traganou, J. (2011). Tokyo's 1964 Olympic design as a ‘realm of [design] memory’. Sport in Society, 14(4), 466-481., Kawahata, Naomichi.Hara Hiromu to ‘bokutachi no shin kappanjutsu’[Hara Hiromu and Our NewPrinting Techniques]. Tokyo: Transart [Toransuato], 2002. DOI: https://doi.org/10.1080/17430437.2011.565925
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Niharika V, Wudali Kruthica Aparna, Shria Adipudi, Kingshuk Banerjee, Vyshnavi Varma, Chaitanya Solanki

This work is licensed under a Creative Commons Attribution 4.0 International License.
With the licence CC-BY, authors retain the copyright, allowing anyone to download, reuse, re-print, modify, distribute, and/or copy their contribution. The work must be properly attributed to its author.
It is not necessary to ask for further permission from the author or journal board.
This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge.