AUGMENTED REALITY A NEW ERA IN EDUCATION
Keywords:Augmented Reality, Virtual Reality, Education, Learning
Augmented Reality is the technology using which we can integrate 3D virtual objects in our physical environment in real time. Augmented Reality helps us in bring the virtual world closer to our physical worlds and gives us the ability to interact with the surrounding. This paper will give you an idea that how Augmented Reality can transform Education Industry. In this paper we have used Augmented Reality to simplify the learning process and allow people to interact with 3D models with the help of gestures. This advancement in the technology is changing the way we interact with our surrounding, rather than watching videos or looking at a static diagram in your text book, Augmented Reality enables you to do more. So rather than putting someone in the animated world, the goal of augmented reality is to blend the virtual objects in the real world.
Azuma, R. (1997). A survey of augmented reality. Presence-teleoperators and Virtual Environments, 6(4), 355–385. DOI: https://doi.org/10.1162/pres.1918.104.22.1685
Azuma, R., Billinghurst, M., & Klinker, G. (2011). Special section on mobile augmented reality. Computers & Graphics, 35(4), vii–viii. doi:10.1016/j.cag.2011.05.002 DOI: https://doi.org/10.1016/j.cag.2011.05.002
Chang, H.-Y., Wu, H.-K., & Hsu, Y.-S. (2013). Integrating a mobile augmented reality activity to contextualize studen t learning of a socioscientific issue. British Journal of Educational Technology, 44(3), E95–E99. doi:10.1111/j.1467-8535.2012.01379.x DOI: https://doi.org/10.1111/j.1467-8535.2012.01379.x
Mekni,M.and Lemieux,A.,2014 “ Augmented Reality: Application Challenges and Future Trends”.In Proceedings of the 13th International Conference on Applied Computer and Applied Computational Science ,Volume 20 of Recent Advances in Computer Engineering Series,PP.205-215
Chen,P., Liu,X., Cheng,W.& Huang,R.” A Review of Using Augmented Reality Education from 2011 and 2016”. Innovation in Smart Learning, September 2016, Springer. The series Lecture Notes in Educational Technology (LNET) Volume 15, PP.13-18. DOI: https://doi.org/10.1007/978-981-10-2419-1_2
Liu, A., Tendick, F., Cleary, K., Kaufmann, and C.: A Survey of Surgical Simulation: Applications, Technology, and Education, Presence, vol. 12(6), pp. 599–614. MIT Press, Cambridge (2003) DOI: https://doi.org/10.1162/105474603322955905
Harders, M., Bianchi,G. & Kneorlein,B.,” Multimode Augmented reality in Medicine” Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction, July 2007, , Pages 652-658., ISBN: 978-3-540-73280-8. DOI: https://doi.org/10.1007/978-3-540-73281-5_70
Ai and Livingston (2009)] Ai Z, Livingston MA (2009) Integration of georegistered information on a virtual globe. In: IEEE International Symposium on Mixed and Augmented Reality 2009 (Poster Session) DOI: https://doi.org/10.1109/ISMAR.2009.5336478
Livingstone,M.,Ai,Z.,Rosenblum,L.,Brown,D.,Schmidt,G.,Julier,S.,Baillot,Y.,Maassel,P.,Swan II,E. “ Military Applications of Augmented Reality.” “Handbook of Augmented Reality”. July 2011 Springer, PP 671-706, and ISBN: 978-1-4614-0063-9. DOI: https://doi.org/10.1007/978-1-4614-0064-6_31
Kaufmann,H.,Csisinko,M.” Multiple Head Mounted Displays in Virtual Augmented Reality Applications” International Journal of Virtual Reality, 2006, Volume 5,PP.1-10,ISSN:1081-1415.
Koutromanos, G.,Sofos,A. & Avraamidou,L.” The Use of Augmented Reality Games in Education:A Review of the Literature. “Educational Media International. Vol. 52, Issue 4, 2015.PP.253-271. ISSN; 1469-5790. DOI: https://doi.org/10.1080/09523987.2015.1125988
Koutromanos & Avraamidou,L.” The Use of Mobile Game in Formal and Informal Learning Environments::A Review of the Literature. “Educational Media International. Vol. 51, Issue 1, 2014.PP.49-65. ISSN; 1469-5790. DOI: https://doi.org/10.1080/09523987.2014.889409
El-Zayat,M. and Rizvic, S. “Augmented Reality platform for enhancing integration of virtual objects”, Proceedings of CESCG 2011,The 15th Central Seminar on Computer Graphics. ISBN: 978-3-9502533-3-7.
Fleck,S.,Hachet,M. & Bastien,J.M,”Marker-based augmented reality: instructional-design to improve children interactions with astronomical concepts” Proceedings of 14th International Conference on Interaction Design and Children 2015,PP.21-28,ISBN:978-1-4503-3590-4. DOI: https://doi.org/10.1145/2771839.2771842
Siltanen Sanni. Theory and Applications of Marker Based Augmented Reality.Finland: Julkaisija-Utgivare.2012.
Lee,T.,Hollerer,T.” Handy AR: Markerless Inspection of Augmented Reality Objects Using Fingertip Tracking.” Proceedings of 11th International Symposium on Wearable Computers 2007, PP 1-8. DOI: https://doi.org/10.1109/ISWC.2007.4373785
Dede, C., & Salzman, M. C. (1996). Sciencespace: Virtual Realities for Learning Complex and Abstract Scientific Concepts. IEEE Proceedings of VRAIS ‘96. DOI: https://doi.org/10.1109/VRAIS.1996.490534
Phang, F. A., Abu, M. S., Ali, M. B., & Salleh, S. (2012). Faktor Penyumbang Kepada Kemerosotan Penyertaan Pelajar Dalam Aliran Sains: Satu Analisis Sorotan Tesis. Malaysian Education Deans’ Council (MEDC)
Cook, M. P. (2006). Visual Representations in Science Education: The influence of prior knowledge and Cognitive Load Theory on Instructional Design Principles. Sci. Ed., 90, 1073-1109. DOI: https://doi.org/10.1002/sce.20164
Wu, H.-K., Krajcik, J. S., & Soloway, E. (2001). Promoting Understanding of Chemical Representations. Journal of Research in Science Teaching, 38(7), 821-842. DOI: https://doi.org/10.1002/tea.1033
Stith, B. J. (2004). Use of Animation in Teaching Cell Biology. Cell Biology Education, 3, 181-188. DOI: https://doi.org/10.1187/cbe.03-10-0018
Madden, L. (2011). Professional Augmented Reality Browsers for Smartphones: Programming for Junaio, Layar & Wikitude. Wiley Publishing, Inc.
Cerqueira, C. S., & Kirner, C. (2012). Developing Educational Applications with a Non-Programming Augmented Reality Authoring Tool. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications (pp. 2816-2825)
How to Cite
License and Copyright Agreement
In submitting the manuscript to the journal, the authors certify that:
- They are authorized by their co-authors to enter into these arrangements.
- The work described has not been formally published before, except in the form of an abstract or as part of a published lecture, review, thesis, or overlay journal.
- That it is not under consideration for publication elsewhere.
- That its release has been approved by all the author(s) and by the responsible authorities – tacitly or explicitly – of the institutes where the work has been carried out.
- They secure the right to reproduce any material that has already been published or copyrighted elsewhere.
- They agree to the following license and copyright agreement.
Authors who publish with International Journal of Engineering Technologies and Management Research agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC BY-SA 4.0) that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors can enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or edit it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) before and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
For More info, please visit CopyRight Section