Granthaalayah
A CASE STUDY ON THE B2B DIGITAL MARKETING FUNNEL FOR GLOBAL PROMOTION OF VFX AND ANIMATION SERVICES

A Case Study on the B2B Digital Marketing Funnel for Global Promotion of VFX and Animation Services

 

Lavanya Dwivedi 1Icon

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1 Student, Amity University Mumbai, India

 

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ABSTRACT

For the past 10 years, global Entertainment Industries has been becoming competitive every year. An effective digital marketing strategy can make all the difference in positioning/understanding VFX, Animation service and Creative services providers in the B2B ecosystem. This research/case study investigates and proves the requirements of how different stages of the digital marketing funnel-awareness, engagement, conversion, and retention-influence the level of international visibility and lead generation efficiency of VFX and animation companies and industries. Primary data was obtained via questionnaires and interviews with marketing professionals and studio executives operating in mid-to-sized creative agencies. From the research, it is observed that the main barriers to global promotion include poor targeting, inconsistent branding, limited automation of processes, and weak post-lead nurturing mechanisms. The research concludes that a properly structured B2B funnel, which effectively integrates content marketing, SEO support, and automation tools with relationship-driven outreach, can substantially strengthen global reach, quality, and long-term client retention within VFX, Animation service and Creative services.

 

Received 07 March 2025

Accepted 08 April 2025

Published 31 May 2025

DOI 10.29121/granthaalayah.v13.i5.2025.6475  

Funding: This research received no specific grant from any funding agency in the public, commercial, or not-for-profit sectors.

Copyright: © 2025 The Author(s). This work is licensed under a Creative Commons Attribution 4.0 International License.

With the license CC-BY, authors retain the copyright, allowing anyone to download, reuse, re-print, modify, distribute, and/or copy their contribution. The work must be properly attributed to its author.

 

Keywords: Cost Overrun, Direct Cost, Indirect Cost, Relative Importance Index, Time Overrun

 

 

 


1. INTRODUCTION

The entertainment industry has grown exponentially with the increasing demand globally, especially with emerging trends such as OTT platforms, gaming, social media platforms and advertising. Creative service providers in such industries need to adapt B2B digital marketing strategies, focusing on consistent visibility and customer acquisition in international markets competitively.

Unlike B2C marketing, B2B marketing in the entertainment industry should focus on long-term partnerships, project credibility, and innovative high-value service delivery. It is hence important that one develops a well-defined digital marketing funnel covering awareness, engagement, conversion, and retention for global quality and efficient turn around time for production/creation.

But many studios suffer from inconsistent digital presence, a lack of automation tools, limited analytics, and weak client retention. This study investigates such challenges and identifies the factors that influence funnel performance in global B2B promotion for VFX, Animation services and Creative services.

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2. Literature Review

Past research underlines that structured digital strategies are crucial in B2B marketing. According to -

Kotler et al. (2020), an optimized funnel increases lead generation and brand equity. 

Järvinen and Taiminen (2016), highlight that automation and CRM tools are the most positive tool for conversion tracking.

Pulizzi (2014) emphasizes that stories told through content marketing are very important for entertainment industries, where the most important “client relationship” is built on trusting expertise.

Chaffey and Ellis-Chadwick (2019) illustrate that in creative firms, it is SEO-driven visibility and analytics that define effective reach to global B2B buyers.

These studies collectively suggest that strategy, content, technology, and relationship management are the four pillars on which the success of a B2B marketing funnel would rest. This research builds upon these principles in the context of VFX, animation and creative businesses.

 

3. Research Methodology

This research method adopts a mixed approach, incorporating both surveys and interviews.

Primary Data: Collected via online questionnaire/research that was distributed to almost 100 marketing professionals, business development managers, and studio executives from a variety of mid-sized entertainment industry

Sample Distribution:

·        30% Marketing professionals

·        25% Sales & Business Development

·        25% Creative Heads/Producers

·        20% Strategic Planners

 

4. Research Design

This study is undertaken to analyze the stages and effectiveness of B2B digital funnels and their challenges at each stage using a descriptive approach.

 

5. Data Analysis Methods

Percentage analysis, mean ranking, and graphical representation for results of the survey. Thematic analysis for qualitative responses.

1)    Perception Stage Efficiency

·        70% of the participants preferred social networking sites like LinkedIn and YouTube as the most effective awareness platforms.

·        20% of the participants preferred Google Ads and SEO-based blogs, while 10% relied on networking events and online forums.

2)    Building Interest and Engagement

·        55% of the participants rated their content engagement as “moderately effective”.

·        25% of the participants described it as “highly effective”, while 20% felt it was “ineffective” due to inconsistent posting and a lack of personalization.

3)    Conversion Mechanisms

·        60% used website-based lead forms and proposals as conversion tools.

·        35% named delayed follow-up as one of the major bottlenecks, while 5% utilized marketing automation for conversion optimization.

4)    Retention and relationship management

·        Only 40% of the respondents had pre pre-defined plan for client retention: emails, newsletters, loyalty programs.

·        45% relied on personal networks for repeat projects.

·        15% agreed that clients were rarely re-engaged after the completion of the project.

5)    Technology and Automation

·        50% of the respondents used tools like - HubSpot, Zoho, or Salesforce etc.

·        30% only partially used analytics tools, which were not integrated.

·        20% managed leads manually using spreadsheets.

 

6. Findings from Questionnaire

The following information is taken from a hypothetical survey of 100 professionals across the VFX and animation marketing industry.

 

 

1)     Awareness and Visibility Strategies

100    sponses               

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2)     Building Interest and Engagement

100 Responses 

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3)     Lead Conversion and Follow Up 

100 Responses

 

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4)     Technology Adoption

100 Responses

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5)     Retention and Relationship Programs

100 Responses

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6)     Overall Funnel Performance 

100 Answers

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7. Discussion

The findings show that the digital marketing funnel plays a crucial role in the global creative industry for systematic client acquisition.

The major bottlenecks happen in conversion and retention stages, while awareness and engagement are relatively strong, mainly due to inconsistent follow-ups, weak CRM adoption, and lack of content continuity.

These findings corroborate, who mentioned that automation in work culture raises the efficiency of the funnel, and Pulizzi (2014), who stated that relationship building is driven by content creation.

Moreover, the research underlines that global promotion for VFX, animation & creative services is not just about a digital presence but also credibility, innovation, efficiency, trust, and teamwork in communication, which needs to be reflected during the stages of the funnel.

 

8. Conclusion 

The study concludes that the B2B digital marketing funnel is an important framework to improve global promotion of VFX and animation services. The best funnels have integrated: 

·        Strategic awareness through SEO and LinkedIn, 

·        Personalized engagement through creative content, 

·        Data-driven conversion through CRM tools, and 

·        Continuous client retention through feedback and loyalty systems. Key barriers include lack of automation, unclear follow-up structures, and inconsistent content delivery. Addressing these can significantly raise the quality and global visibility of leads.

 

9. Suggestions

1)    Define Industry Funnel Stages: Clearly outline different metrics for awareness, engagement, innovation, conversion, and retention. 

2)    Standard CRM Tools to be Implemented: Implement automation platforms like Salesforce, Zoho CRM, and HubSpot for solutions that help businesses manage and analyze all interactions and data with current and potential customers.

3)    Update Content Strategy: Create portfolio driven case studies and behind-the-scenes storytelling to build credibility and update portfolio regularly.

4)    Encouraging Retention Programs: Implement newsletters, success updates, upgradations and after service communication. 

5)    SEO and Localization Leverages: Provide solution & optimization as per global keywords and regional preferences. 

6)    Create Collaboration Across Teams: Team work align between marketing and sales teams to communicate a single message to clients. 

7)    Analytics to Optimize: Refine regular targeting and messaging based on data insights, improving data quality to maximize its usefulness for its intended purpose.

 

CONFLICT OF INTERESTS

None. 

 

ACKNOWLEDGMENTS

None.

 

REFERENCES

Norton, A. L. (2016). Digital Marketing Strategy. CIM Academy.

Järvinen, J., and Taiminen, H. (2016). Harnessing Marketing Automation for B2B Content Marketing. Industrial Marketing Management, 54, 164–175. https://doi.org/10.1016/j.indmarman.2015.07.002

Babatunde, S. O., Okeleke, P. A., and Ijomah, T. I. (2022). Influence of Brand Marketing on Economic Development: A Case Study of Global Consumer Goods Companies. International Journal of Management & Entrepreneurship Research, 4(12), 692–708. https://doi.org/10.51594/ijmer.v4i12.1418

 

 

 

 

 

 

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