USING HOLOGRAPHIC PROJECTION TECHNOLOGIES TO CREATE IMMERSIVE VISUAL EXPERIENCES IN GALLERIES

Authors

  • Dr. Anusudha Visvanathan Assistant Professor, Department of Civil Engineering, Faculty of Engineering and Technology, JAIN (Deemed-to-be University), Bengaluru, Karnataka, India
  • Dr. Alakananda Tripathy Associate Professor, Department of Centre for Artificial Intelligence and Machine Learning, Institute of Technical Education and Research, Siksha 'O' Anusandhan (Deemed to be University), Bhubaneswar, Odisha, India
  • Nimesh Raj Centre of Research Impact and Outcome, Chitkara University, Rajpura- 140417, Punjab, India
  • Prashant Anerao Assistant Professor, Department of Mechanical Engineering, Vishwakarma Institute of Technology, Pune, Maharashtra 411037, India
  • Anshun Cai Faculty of Education Shinawatra University, Thailand
  • Pushpalatha P Assistant Professor, Computer Science, Meenakshi College of Arts and Science, Meenakshi Academy of Higher Education and Research, Chennai, Tamil Nadu 600080, India
  • Shanthi R Assistant Professor, Department of Mathematics, Meenakshi College of Arts and Science, Meenakshi Academy of Higher Education and Research, Chennai, Tamil Nadu 600080, India

DOI:

https://doi.org/10.29121/shodhkosh.v7.i4s.2026.7501

Keywords:

Holographic Projection, Immersive Visual Experience, Digital Art Galleries, Real-Time Rendering, Spatial Display Systems, Interactive Exhibitions

Abstract [English]

The holographic projection technologies have emerged as a ground breaking medium of creating a visual experience that is immersive in contemporary art galleries. The paper focuses on exploring how holography could be incorporated with digital rendering systems to enhance the active involvement of the audience, space perception and storytelling. The research article is an elaborate roadmap of holographic projection system design comprising of hardware components of laser based projectors, spatial light modulators and clear display medium, and software pipeline to produce holograms in 3D in real-time. A comparative analysis of holography, augmented reality (AR) and virtual reality (VR) is done to present relative advantages of holography in terms of provision of common immersive experiences that do not depend on a device. The suggested system architecture will focus on effective hardware-software congruity and low latency display of dynamic visual outputs. Experimental testing shows greater visual realism, depth perception and interaction with the viewers in comparison to the conventional projection methods. However, issues like high computational intensity, environmental sensitivity as well as cost limitations are also critically discussed. The results indicate that the holographic projection can have high potential to redefine the exhibition design and interaction with the audience in the contemporary galleries and open the way to the further development of the immersive art technologies.

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Published

2026-04-11

How to Cite

Visvanathan, A., Tripathy , A., Raj , N., Anerao , P., Cai , A., P, P. ., & R, S. (2026). USING HOLOGRAPHIC PROJECTION TECHNOLOGIES TO CREATE IMMERSIVE VISUAL EXPERIENCES IN GALLERIES. ShodhKosh: Journal of Visual and Performing Arts, 7(4s), 151–160. https://doi.org/10.29121/shodhkosh.v7.i4s.2026.7501