EDUCATIONAL GAMES PROMOTING FOLK CULTURE THROUGH ARTIFICIAL INTELLIGENCE

Authors

  • Dr. Sarita Mohapatra Assistant Professor, Department of Computer Applications, Institute of Technical Education and Research, Siksha 'O' Anusandhan (Deemed to be University) Bhubaneswar, Odisha, India
  • R. Shobana Department of Computer Science and Engineering Aarupadai Veedu Institute of Technology, Vinayaka Mission’s Research Foundation (DU), Tamil Nadu, India
  • Dr. Parag Amin Professor, ISME - School of Management and Entrepreneurship, ATLAS Skill Tech University, Mumbai, Maharashtra, India
  • Frederick Sidney Correa Centre of Research Impact and Outcome, Chitkara University, Rajpura, Punjab, India
  • Dr. Fariyah Saiyad Associate Professor, Bath Spa University Academic Center RAK, UAE
  • Richa Srivastava Assistant Professor, School of Business Management, Noida International University, Noida, Uttar Pradesh, India

DOI:

https://doi.org/10.29121/shodhkosh.v6.i1s.2025.6644

Keywords:

AI-Driven Learning, Folk Culture Preservation, Educational Games, Adaptive Storytelling, Generative AI, Cultural Heritage Education, Augmented Reality Learning, Reinforcement Learning, Digital Heritage Systems

Abstract [English]

The paper explores the possibilities of educational games that help to encourage, sustain, and disseminate folk culture by giving Artificial Intelligence (AI) support. By integrating Natural Language Processing, Reinforcement Learning, and Computer Vision with Generative AI, the proposed framework will offer adaptive and immersive cultural learning conditions and rely on the actual regional traditions. The design-based method was employed, and it includes cultural data gathering, AI-led personalization, and creation of games to play. Pilot tests in various learning environments showed that there were significant shifts in the interest of the learner, culture knowledge retention and emotional attachment to the folk traditions. Results suggest that AI can be used in stories, adaptive gameplay, and AR-based interactions with culture to make an appreciation of the culture as opposed to the conventional pedagogical methods. The other important aspect brought out in the study is the relevance of the ethical cultural data management and engagement of the community in order to attain authenticity and inclusiveness. On balance, the findings confirm that educational games based on AI can become the scaling and sustainable solution to the reestablishment of the intangible cultural heritage and the enhancement of the contemporary educational process.

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Published

2025-12-10

How to Cite

Mohapatra, S., Shobana, R. ., Amin, P., Correa, F. S., Saiyad, F. ., & Srivastava, R. (2025). EDUCATIONAL GAMES PROMOTING FOLK CULTURE THROUGH ARTIFICIAL INTELLIGENCE. ShodhKosh: Journal of Visual and Performing Arts, 6(1s), 160–170. https://doi.org/10.29121/shodhkosh.v6.i1s.2025.6644