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ShodhKosh: Journal of Visual and Performing ArtsISSN (Online): 2582-7472
Cultural Encoding Through Game Mechanics: Strategy and Symbolism in Indian Board Games Yogindra Vaidya 1 1 PhD
Scholar, School of Design, Avantika University, Ujjain, India 2 Professor,
School of Design, Avantika University, Ujjain, India
1. INTRODUCTION Games can be understood as culturally bedded practices that extend beyond recreation, operating as meaningful fabrics through which societies articulate beliefs, ethical values, and collaborative individualities via emblematic systems and rule- grounded relations Huizinga (1949), Caillois (1961). Traditional Indian board games similar as Pachisi, Chaupar, and Moksha Patam - extensively known in its after form as Snakes and Graduations illustrate this concentrated function by intertwining play with moral instruction and philosophical reflection Raghavan (20040), Srinivas (2019). The material factors and progression mechanics of these games reflect culturally positioned sense of play that reverberate with Hindu- Buddhist generalities of duty, air, and social order Chatterjee (2017), Kumar (2020). In the case of Moksha Patamu, rudiments like snakes and graduations serve as emblematic mechanisms rather than ornamental features, representing moral lapses and spiritual advancement within a structured trip toward emancipation, where ethical conduct directly shapes the player’s movement Sharma (2015). Amidst rapid modernization and the rise of digital play, the cultural and spiritual essence embedded in such traditional mechanics faces both transformation and erasure (Mukherjee, 201). Yet these games continue to offer a powerful lens for understanding how play encodes and transmits heritage, particularly among young adults negotiating identity in a globalized, media-saturated environment Sutton-Smith (1997), Appadurai (1996). Emerging work on traditional Indian games highlights their role in cultivating strategic thinking, patience, and communal bonding, suggesting that mechanics can scaffold ethical reflection and social learning Subramanian (2021), Roll the Dice Collective (2025). Building on this, the present study investigates how Indian board game mechanics operate as vehicles of cultural encoding, using strategy and symbolism to foster social learning, ethical awareness, and community values among players aged 1 - 22. Employing a mixed styles frame, this study combines qualitative case studies, semi-structured interviews, checks, and ethnographic compliances across four spots at MIT College in Gurgaon, Kashipur, Uttarakhand, and Pune to explore how youth interpret and recontextualize traditional dynamics in arising physical and digital formats (Creswell and Plano Clark, 201). It focuses on core mechanics similar as bones- driven movement, windy descent, and graduation climbing as a culturally impregnated system that balances chance and skill while integrating generalities of air, dharma, and collaborative harmony Narayanan (2020). This composition demonstrates the pedagogical eventuality of Indian board games as dynamic systems of artistic liar by tracing how actors perceive these mechanisms as conceits for moral choices, life paths, and social responsibility. Eventually, he argues that these games aren’t stationary bones of the history, but living, adaptive structures in which Indian youth continue to negotiate morality, identity, and play within contemporary surrounds Ray (2022), Banerjee (2023). 2. Literature Review 2.1. Game design theory: mechanics, dynamics, aesthetics Huizinga (193) characterizes play as taking place within a unique “magic circle,” whereas Salen and Zimmerman (2004) and Hunicke et al. Huizinga (193) characterizes play as taking place within a unique “magic circle,” whereas Salen and Zimmerman (2004) and Hunicke et al. (2004) demonstrate how mechanics, dynamics, and aesthetics collectively produce “meaningful play.” Ludic analysis expands on this by perceiving rules and objectives as a type of text that conveys cultural values and perspectives, rather than merely neutral frameworks. 2.2. Ludic analysis and meaning in systems Huizinga (193) defines play as occurring in a distinct "magic circle," while Salen and Zimmerman (2004) along with Hunicke et al. (2004) illustrate how mechanics, dynamics, and aesthetics together create "meaningful play." Ludic analysis extends this concept by viewing rules and goals as a form of text that expresses cultural norms and viewpoints, instead of just neutral structures. 2.3. Cultural symbolism and encoded narratives Research in education and Indian toy-based pedagogy indicates that these games can enhance moral reasoning, decision making, and critical thinking, particularly when applied intentionally with students. Historically, Indian board games transitioned from royal and educational settings into popular leisure activities, occasionally shedding their clear philosophical meanings during this change, leading to modern initiatives aimed at documenting and revitalizing them as intangible heritage Modern designers and educators are transforming these traditional frameworks into innovative analog and digital games, utilizing culturally embedded mechanics to capture the interest of 18–22-year-olds while imparting design theory and promoting appreciation for local gaming traditions. Table 1
3. Methodology 3.1. Moksh Patam (Moksha Patamu / Paramapadham) In Moksh Patam, a race game on a numbered track (often 1–100), life is framed as a karmic journey subject to both effort and uncontrollable fate through dice-based movement. In order to proceed, players must toss dice, climb ladders when they land on virtuous squares, and slide down snakes when they land on vice squares. The final "moksha" tile must be reached by precise count. Figure 1 |
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|
Sr. No. |
Research focus |
Playtesting focus (up to
~120 samples) |
Cultural encoding
interpreted through mechanics / symbolism |
|
1 |
Mokshapattam encodes karma through dice and progression |
Observe how players explain
“good” vs “bad” throws; elicit narratives about “deserving” ladders or
“punishment” by snakes during debriefs. |
Dice represent contingency
of birth and circumstance; snakes/ladders operationalise karma, making moral
causality experientially salient. |
|
2 |
Chaturanga embodies social
hierarchy and military principles |
Analyse decisions around
king safety vs sacrificing minor pieces; ask players to map pieces to
real-world roles or classes. |
Ruler–minister–troops triad
encodes monarchical hierarchy; spatial tactics mirror Vedic/epic doctrines of
war and formation (vyūha). |
|
3 |
Aadu Pulli Attam as
asymmetric metaphor for predator–prey dynamics |
Track whether novice goats
learn to coordinate blocking patterns over successive plays; document
players’ metaphors (“poor goats”, “powerful tigers”). |
Numerical and movement
asymmetry dramatises structural power imbalance
while rewarding cooperative, anticipatory play by the “weaker” side. |
|
4 |
Rules as mnemonic devices
for transmitting moral teachings |
Note whether players start
repeating or paraphrasing square names and associated qualities without
prompt; assess recall after delay. |
Turn-taking, chanting of
square names, and vivid rewards/punishments turn abstract doctrine into
repeatable, memorable rule-based scripts. |
|
5 |
Board symbolism (squares,
tokens, destinations) maps onto cosmological frames |
Invite players to sketch or
describe “where” they think they travelled on the board; note references to
heavens, hells, or life-journey metaphors. |
Spatial progression from
lower to upper rows reproduces vertical cosmology; tokens act as jīvas traversing samsara toward liberation. |
|
6 |
Contemporary revival shows
demand for culturally grounded gaming |
Use prototypes themed around
these traditions in public or classroom playtests; record uptake, replay
interest, and player comments on “Indianness” or cultural relevance. |
Market traction and
enthusiastic workshop participation indicate that cultural symbolism is a
value-add, not a barrier, for modern players. |
CONFLICT OF INTERESTS
None.
ACKNOWLEDGMENTS
None.
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