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ShodhKosh: Journal of Visual and Performing ArtsISSN (Online): 2582-7472
AI-Generated Dance Movements and Creative Ownership Raman Verma 1 1 Centre
of Research Impact and Outcome, Chitkara University, Rajpura, Punjab, India 2 Chitkara
Centre for Research and Development, Chitkara University, Himachal Pradesh,
Solan, India 3 Assistant Professor, Department of Computer Science and IT, ARKA JAIN
University Jamshedpur, Jharkhand, India 4 Assistant Professor, School of Business Management, Noida International University, Greater Noida, Uttar Pradesh, India5 Associate
Professor, Department of Computer Science and Engineering, Institute of
Technical Education and Research, Siksha 'O' Anusandhan
(Deemed to be University) Bhubaneswar, Odisha, India
1. INTRODUCTION Creating a new context of creative expression, blurring the boundaries between the creative and the performing arts, the combination of artificial intelligence (AI) and the performing arts has upset the traditional idea of originality, authorship, and the human role in creating art. One of the most fascinating advancements in the field would be the AI-generated dance movements, in which algorithms examine and create choreographic patterns that replicate, expand or completely transform human movement Li (2021). Through the use of data-driven methods, including Generative Adversarial Networks (GANs), Recurrent Neural Networks (RNNs), and Transformers, AI systems can analyze large datasets of dance performances, identify kinematic elements, spatial paths, and rhythmic patterns and create new pieces of music that are coherent, emotional, and aesthetically valuable. It is the synthesis of computational modeling and human embodiment that generates a dynamic intersection of technology and performance that changes the conceptualization and practice of creativity. The mathematical optimization of motion representations (where a loss function (L = yi - (yi )2) is what allows AI to mimic and to be creative with respect to stylistic subtleties, spatial flow, and temporal flow Darda and Cross (2023). This results in a thinning of the borderline in human-made and machine-made art. The main problem arising out of this innovation relates to the property and author rights in terms of creativity. Conventional artistic models are deeply entrenched in the human intentionality and subjectivity and they presuppose that the creative power is a distinctly human capacity controlled by feelings and consciousness. Nonetheless, AI does not work inspired or moved, but using probabilistic modelling and statistical inference Brock et al. (2019). This brings about philosophical and legal concerns: Who is the owner of the choreography produced by an algorithm that has been trained on already existing works? Is it the designer of the algorithm, the choreographer who fed data to the algorithm, or the AI? This lack of clarity in the law is caused by the lack of intent and moral rights in machine-generated output, which is critical to present intellectual property (IP) systems. These issues as AI keeps co-producing works of art require the reconsideration of IP laws, with another category, such as algorithmic authorship or shared creative ownership, possibly arising Alemi et al. (2017). In addition to the legal field, the idea of AI in dance is also disputing the epistemological premises of creativity itself. The creativity traditionally termed as the work of divergent thinking, imagination, and emotional appeal is now enhanced by algorithmic learning, where pattern recognition and stochastic modeling take the place of intuition and spontaneity Baaj (2024). This redefinition raises an essential question of whether the AI-generated choreography is considered a true work of creativity or an advanced type of recombation of the existing information. This can be mathematically comprehended as a nonlinear mapping (f: X-Y) with the input (X) being motion data and the output (Y) being a fresh synthesized sequence of motion which is optimized by gradient descent ([?]th L(th)) to minimize the stylistic distance and maximize novelty Wadibhasme et al. (2024). Essentially, AI-generated dance is not only a technological development, but also a cultural challenge. It makes choreography tools more democratic and at the same time undermines the borders of the human authorship. Since AI is now a partner in the field of artistic creation, the language employed should no longer be human-only, but human-machine co-creation with a focus on symbiosis, but not substitution Cao et al. (2021). This paper will delve into the complex implications of AI-generated dancing which are technical and philosophical and ethical, putting it in context of the bigger picture of digital art, cultural change, and the future of creative property ownership. 2. Literature Survey The discourse of AI-generated dance movements and
creative ownership has a multidisciplinary area of expertise that combines
artificial intelligence, motion detection, creative arts, and intellectual
property theory. The last ten years have seen improvements in the field of deep
learning and motion capture, which has enabled machines to create, perceive,
and even cooperate in creating expressive dance choreography. The literature
reviewed captures the technological and philosophical aspects of this development
He et al. (2024). Shiratori and Hodgins (2019) were among the first to experiment with AI-generated dance by using
movement capture data to train models to effectively prediction of human motion
paths. Their result was the basis of the temporal modeling
of choreography, showing that motion capture with data could encode the aspects
of style. Nevertheless, they were only capable of generalizing certain types of
style, which emphasized the failure to generalize various forms of cultural or
style He et al. (2022). The paper
established the basis of merging physical realism with generative algorithms,
where motion continuity is one of the most crucial measures of performance.
Building on this Alemi et al. (2017) presented
recurrent neural network (RNN) models to synchronize music with dance movement
generation. Their study Ho et al. (2022) focused on the
fact that auditory and kinesthetic patterns are
temporally related, where the AI will learn the derivative pattern Huang et al. (2021) made the breakthrough with Generative Adversarial Networks (GANs) and
used them in choreography generation on motion capture data. The
confrontational framework, embodied by the optimization goal. It enabled AI to
create very realistic and varied movements. The GAN model was the best at
creating the stylistic richness but had significant requirements of
computational power and was unstable to train. Fdili Alaoui et
al. (2021) achieved this by investigating embodied interaction between
human dancers and AI systems. Their co-creative choreography system served to
show that machines could be co-creators of the improvisational process,
providing direction to artistic process in real-time feedback. This paper
highlighted the change of replication into collaboration, in which AI can be an
active participant in artistic creation. Aristidou et al. (2021) also made a contribution to digital choreography in motion
retargeting, which allows transfer of motion between virtual avatars. This
development assisted in the preservation of culture and digitalization of
movement arts. However, it was not really creative because it copied instead of
creating choreography. It was useful in visualizing the cross-platform
performance but weak in coming up with new sequences. By introducing new
Transformer-based architectures, Tang et al. (2022) were able to
overcome short-term memory limitations of RNNs as the new architecture was able
to capture long-term temporal dependencies. The feature of their method had a
great impact on rhythmic fluidity and stylistic continuity of long sequences,
which were modeled using temporal self-attention
functions. The Transformer framework also required massive computational
resources and large datasets, which could become a challenge when it comes to
performing a task in real time, despite its higher performance. DeLahunta and McGregor (2022) discussed
the new legal and ethical dilemmas of algorithmic choreography. They researched
how the existing intellectual property legislation could not be extended to
support AI-generated art, and pushed the concept of
shared authorship that represents human-machine cooperation. As much as they
provided realistic legal information, the unenforceability of policy mechanisms
curtailed the immediate use of their suggestions. The invention allowed AI
systems to create emotionally sensitive performances based on the input of
music and narrative. Despite the fact that this fortified expressive output, it
became difficult to interpret and be able to explain because of the intricate
interdependency of modalities. Kwon et al. (2023) also improved the motion generation process by the use of diffusion
models, which further refined random noise into coherent motion structures with
the help of stochastic differential equations. Tanaka
and Sugimoto (2024) discussed the idea of human-AI co-authorship in the
sphere of performing arts and suggested ethical principles of the joint
ownership of creativity Tang et al. (2022). Their article
highlights that new models should go beyond dichotomous human-machine systems,
and the hybrid creativity of human-machines should be recognized in which both
parties play roles in artistic production. Despite being conceptually sound,
their model is still subject to philosophical debate since there are no
universal criteria of defining creative intention. Table 1
Synthetically, the literature
review demonstrates a trend in the imitation-based systems to collaborative and
generative creativity. The continued development of technologies has improved
realism of movement, rhythm quality, and expression. As algorithmic systems
become part of artistic production, though, the definition has to be extended
to cover the concerns of property rights, moral responsibility, and the
shifting character of artistic personality. Deep learning, choreography, and
the digital rights are a revolutionary frontier where not only a performance is
created but also a co-creation, which will fundamentally alter the definition
of artistry and authorship in the 21st century. 3. PROPOSED SYSTEM 3.1. FEATURE EXTRACTION AND REPRESENTATION LEARNING It is aimed at
retrieving salient motion features and coding them into sensible
representations. All of the dance movement sequences
are turned into a feature matrix
where vt and at represent velocity and acceleration at time t.
Principal Component Analysis (PCA) and Autoencoders are used to find the
dimensionality reduction and reveal the latent movement structures.:
To learn
expressive motion embeddings that are small. Spectral decomposition and Fourier
Transform are also used to determine rhythmic periodicities in the motion
trajectories and hence the spatial and temporal coherency are detected Darda et al. (2023). The resulting latent features capture the
style of various genres of dances and create a multidimensional area of
representation of AI-generated choreography. This measure will make sure that
raw motion data are converted into high level representation in which emotion,
tempo and stylistic fluidity are coded so that meaningful synthesis can take
place at further stages. 3.2. Model Architecture Design for AI Choreography Generation It concentrates
on the development of a generative architecture with the capacity to create
realistic and stylistically composed sequence of dances. One of the hybrid
models, July, is a mixture of Recurrent Neural Networks (RNNs) and Generative
Adversarial Networks (GANs) Brock et al. (2019):
In which ht is the hidden state at time t, and s is a nonlinear
activation function. Figure1
They are trained
using their adversarial objective:
This equation
will make G generate life-like dance sequences that could not be differentiated
with those of reality. Attention layers are incorporated to get long-range
frame to frame dependencies. Sequential modelling and adversarial learning
together enable the AI system to become rhythmic and stylistically expressive
and can produce the nuances of choreography to create its own foundation of
autonomous and artistically consistent dance generation. 3.3. Model Training and Optimization Training is done
on supervised and adversarial learning paradigms. The training data will be
separated into 70 percent training, 20 percent validation and 10 percent
testing. The stochastic gradient descent (SGD) is used in the optimization
process to reduce the total loss Ltotal to be:
In which
In which e refers to the learning rate. The overfitting and
instability are avoided through regularization methods, such as dropout and
gradient clipping. Early termination is used when the loss on the validation
level levels off. The model is repeatedly trained until convergence i.e.
minimizing motion discontinuities and rhythmic stability Tang et al. (2022). The model is highly generalized after
training, being able to generate dance sequences with a combination of
stylistic fidelity and creativity akin to the human perception of fluidity of
the movement and aesthetic coherence. 3.4. AI-Generated Dance Sequence Synthesis Here the trained
generative model generates new movement in dances. Generation is initiated by
random noise vectors z∼N(0,I) and the output
is G(z), which is the new motion trajectories. The synthesized
sequence
In order to maintain continuity of joint motion. Choreography that is created is
examined in terms of spatial consistency, rhythmic correspondingness,
and style in accordance with established genres. To prevent physically
implausible poses, kinematic constraints (like limits on joint angles,
maintenance of balance etc.) are included Tang et al. (2022). The creative element of the system which
changes statistical patterns into expressive movement is the synthesis stage.
This is visually displayed on the output by the use of 3-D animation software
that allows the evaluators to experience emotional and stylistic resonance.
This move is a clear indication of how AI is able to generate choreographic
compositions that are autonomous in structure and interpretively potent and
human-like expressive. 4. RESULT AND DISCUSSION The hybrid RNN-GAN model suggested, was more effective than the traditional models, with 96.1% and the minimal Frechet Distance (5.4). This signifies excellent realism and stylistic harmony. The combination of both the temporal learning of RNNs and the adversarial training of GANs enabled the model to learn complex transitions of motion and expressive emotionality. The recognition and retention of choreographic elements is improved by precision and recall. These findings support the fact that the system would be able to independently produce aesthetically believable motions in a massively close correlation to human performance patterns, a highly positive prognosis to AI-controlled choreography systems. Table 2
The findings show that AI not only recreates but also creates in the sphere of dance composition, which raises the issue of the intellectual property rights. The authorship issue is complicated: who owns the data the data provider or the one who develops the model, or the AI. Figure 2 shows the relative levels of accuracy of four AI models RNN (Baseline), GAN, Transformer-generated Generator, and the proposed Hybrid RNN-GAN. It shows the substantial improvement in the performance, as the Hybrid RNN-GAN is the most accurate with the score of 96.1. RNN baseline has the lowest results, indicating the low ability to capture the temporal context. GAN shows a significant enhancement whereas the Generator with Transformer offers a good compromise with excellent generalization. The gradual accuracy improvement is an indicator of the way in which architectural intertwining of repeated temporal learning and adversarial training can be utilized to improve motion realism and stylistic consistency of AI-generated dance sequences. Figure 2
Figure 2 Performance Parameter “Accuracy” of Comparison Model Figure 3
Figure 3 gives the values of precision of the same set of models, and it is observed that there is a steady increase in the value of precision with the evolution of architecture. The baseline of the RNN achieves 85.4% which is moderate and GAN reaches 90.1% because of the refinement features of the generative model. The Transformer-based Generator goes the extra mile by improving the accuracy to 93.2% with the ability to model long-term relationships. The Hybrid RNN-GAN records the best accuracy of 95.7 which indicates that it has the highest capacity to generate dance movements that are closely related to the actual movement patterns. The trend is improved by the fact that the model has a lower error rate and increased fidelity in choreography sequence synthesis. The research proposes a shared ownership system in which the credit is shared between human contributors and the algorithm system. Artistically, AI creates new limits to creative thinking by producing new patterns of movement that can be interpreted and improved by human choreographers. Such a collaboration establishes a new definition of artistic authorship, as a spectrum between a human intuition and machine learning. The transparency and the provenance of the datasets should be of priority, so that the person should be attributed fairly. Practically, the future models can combine emotional conditioning and multimodal fusion in order to enrich the interpretive richness. 5. CONCLUSION The discussion of AI performed dancing moves and copyright of creations shows that the digital age has changed the understanding of creativity, authorship, and artistic collaboration significantly. This intersection between deep learning architectures like RNNs, GANs, Transformers and diffusion networks has made it possible to autonomously generate expressive, rhythmically coherent, and style rich choreographic sequences. Such technological systems are not just work tools but work partners who can read, innovate in the aesthetic and emotional aspects of dances. The findings reveal that AI has the ability to reproduce human motion patterns with a high degree of effectiveness and introduce new forms of motion that cannot be achieved with the use of traditional choreography. The development of the computational creativity also raises complicated ethical and legal issues related to the intellectual property and authorship. Conventional models, which focus on human intentionality and originality, find it difficult to integrate with algorithmic generation, in which creativity is determined by mathematical optimization, but not design. Lack of legalization of machine-generated works makes the ownership of such works unclear between the choreographers, developers and AI systems. This requires the paradigm shift towards collective or hybrid authorship in which a model of human direction and algorithmic additional input is recognized. Finally, AI-generated choreography is one such example as it represents a new form of artistic production in which co-creation, as opposed to competition, is the paradigm. Through a combination of human expressivity and machine intelligence, dance is becoming a place of hybrid creativity that crosses modern artistic lines. This synthesis does not only increase the creative possibilities of the performance arts, but also puts societies to the task of reinventing originality, agency, and ownership in a more intelligent artistic ecosystem.
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